// The vertex shader input structure
struct VS_INPUT
{
	float4 Position : POSITION0;	// The position information
};

// The vertex shader output structure
struct VS_OUTPUT
{
	float4 Position : POSITION0;	// The position information
};

// Our vertex shader
VS_OUTPUT FourthVertexShader(VS_INPUT In)
{
	VS_OUTPUT Result;
	//Result.Position = mul(In.Position, WVPMatrix);	
	
	Result.Position = In.Position;
	//Result.Position.z = 0.001f;
	return Result;
}